Britannica Digital Learning – LumieLabs

LumieLabs is Britannica’s Primary and Secondary digital storytelling and video-creation platform that shapes a new future for classroom learning. LumieLabs combines curriculum-relevant, project-based video lessons with millions of royalty-free, rights-cleared, fair-use multimedia clips and thousands of audio clips from best-in-class producers and artists for professional-quality content creation. It is the only video product on the market specifically designed to meet Key Stages 1-4 learning objectives, allowing students to become media-savvy creators. Students can create stories, share them, and engage with their peers’ videos in a safe, controlled environment, and it allows teachers to incorporate digital storytelling projects into the subject-area content they are already teaching.

Video has become a language of choice for today’s young generation. The average teen watches 68 videos every day, and YouTube has become their #1 social platform. LumieLabs makes it easy for educators to harness students’ passions and natural engagement with media to meet subject-area learning objectives, assess students’ mastery of content, promote voice and choice, and weave in practical skills that will enable their futures. LumieLabs keeps learning outcomes at the forefront of classroom video creation, outcomes including: learning story structure, demonstrating content-area understanding, engaging with media literacy skills, and becoming more savvy communicators.


Browzly – Browzly

Browzly is a reading for pleasure program proven to improve reading engagement amongst students aged 6 to 13. A 13 month long study amongst 154 students using Browzly, showed 3 times increase in reading engagement- a metric which data from PISA proves has a higher correlation to reading literacy achievement than factors such as time spent on homework, relationships with teachers, sense of belonging or even pressure to achieve. Browzly offers several affordable plans for schools and families to sign up, all plans offer features that make reading enjoyable, rewarding, measurable and inclusive for bookworms, reluctant and developing readers alike. Through Browzly, schools can also improve parent partnerships to improve student outcomes. Browzly supports school libraries by donating part of some plan revenues back to the school. Learn more and sign up your students on https://browzly.com


Edukey Education – Class Charts

Class Charts was designed by a teacher and provides a fantastic set of tools to help reduce workload, reduce low level disruption and increase pupil/parent engagement.

At the core of the application are artificial intelligence driven seating plans which help teachers identify the needs and abilities. Running alongside the seating plans are tools for behaviour management, homework, attendance and announcements.

Class Charts transforms schools.


Boolino – Fiction Express

Fiction Express (FE) is an award-winning literacy resource which offers a unique reading experience. It has been designed to improve poor reading habits by getting children excited about reading through the power of engagement.

FE stories are published in weekly instalments: each week, pupils read the chapter and at the end they are rewarded with the option to vote to decide what happens next. The author then writes the next chapter in real time. Pupils can also interact on the online book forum with the author and other readers from around the world to build the story together.

FE is re-inventing book reading by turning a traditional linear process into a deeply engaging experience of co-creation between pupils and authors. It gives teachers an easy to implement resource to show how exciting reading can be.

The 6-step FE methodology has been developed with the goal to increase children’s reading engagement by placing them in the centre of the creative writing process and reading experience:

1. READ the chapter
2. VOTE on the plot
3. TALK to the author
4. ANSWER the quiz
5. ENJOY the activities
6. MEASURE the impact


Hope Education – E.a.R.L Coding Robot

E.a.R.L is an amazing value coding robot with a difference. With programmable lights and sounds, pupils can learn to create and debug simply programs. What’s more, with E.a.R.L, pupils can record their own sounds and add them to their sequences as well as exploring his transparent body to see exactly how he works.

Developed to help teach children the basics of programming and coding, E.a.R.L has a wide range of cross-curricular resources available, enabling schools to teach coding in a variety of different subjects including Maths, English and Science. E.a.R.L allows older pupils to design, write and debug programs to achieve specific goals and the Scratch compatibility helps to extend the learning opportunities for pupils, enabling them to test and stretch their coding skills.

E.a.R.L also comes with free learning resources for teachers to download and use, ensuring they are able to get the most out of E.a.R.L. The teaching guide outlines the areas of the Computing curriculum that E.a.R.L relates to, as well as helping practitioners to build on a child’s previous experiences. The Teaching Guide provides 8 activities that will aid and challenge a child’s understanding.


Learning by Questions – Learning by Questions

Learning by Questions (LbQ) is a classroom App filled with more than 1,500 curriculum aligned Question Sets and 60,000 high-quality questions with immediate pupil feedback to super charge learning.

The maths, English and sciences Question Sets reduce teacher workloads with automatic marking and instant insight into lessons for effective interventions. It covers all abilities so you can support your pupils your way.

We are so confident that all your teachers will find LbQ useful that you can browse all of the questions and open up a FREE Account for every teacher to use all 60,000 questions for teaching front of class.


NetSupport – ReallySchool

ReallySchool is a time-saving app for early years practitioners, primary school teachers and TAs to help them meet the requirement to capture, asses and record their pupils’ learning experiences. It streamlines the process, allowing teachers and TAs to take evidence of skills acquisition via a tablet, carry out observations and assess against curriculum objectives all in one go. ReallySchool creates an online log that shows a timeline of each pupil’s progress and allows classroom staff to see quickly and easily the areas that need to be worked on during the lesson.

With a corresponding online desktop area providing reports, journals and more, ReallySchool allows teachers and senior leaders to gain valuable insights into their students’ data and learning to be able to elevate teaching and learning.

ReallySchool is developed by NetSupport and is available for iOS and Android. It is priced at a budget-friendly point for schools.


Satchel – Satchel One

Satchel began in the classroom, built by then Assistant Headteacher and now CEO, Naimish Gohil. Driven by the desire to reduce teacher workload and bring together teachers, students and parents we started building tools that unlock teachers’ superpowers and unite all parties in the teaching & learning process.

Today, over 1600 schools use Satchel products, with a third of all UK secondary schools using Satchel One to access our flagship product, Show My Homework.

Our team, based near the Olympic Park in London, are on a mission to help teachers and students realise their potential through the use of edtech software designed to meet their exact needs, solving a real problem, never replacing the skills and talent they already possess.


Texthelp – WriQ

Assessing student writing can be a very time consuming and tedious process. Reading through and evaluating dozens of multi-page documents and providing meaningful feedback during your “free” time is no one’s idea of fun.

At Texthelp, we’ve come up with a solution that can help – WriQ.

WriQ is a Chrome extension for Google Docs that automatically mark papers digitally. It’s faster, more accurate and consistent than traditional manual and subjective grading – giving students, parents and teachers clear visibility of writing progress over time against peers and standardised norms.