International Digital Education Resource
Digital Theatre+ – Digital Theatre+
Discovery Education – Discovery Education Egyptian Knowledge Bank
Passionate about helping students reach their full potential and ensure they are adequately prepared for the future, Discovery Education partners with government ministries, administrations, schools and other like-minded organisations to create tailored solutions that add depth and meaning to the curriculum. In 2015 Discovery Education was selected by the government of Egypt as a primary partner for the Egyptian Knowledge Bank (EKB) for primary, preparatory and secondary school students and teachers. Our partnership includes access to thousands of government-vetted resources, directly aligned to the National Curriculum for science and maths, curriculum advisory, print and digital content development and professional development.
Immersive VR Education – ENGAGE
ENGAGE is an online virtual social learning and presentation platform for creating, sharing and delivering proprietary and third-party VR content for educational and training purposes. Developed by VR Education – a software and technology group based in Waterford, Ireland, it is transformative in its delivery of education and training through fully immersive virtual learning experiences. In ENGAGE, students build virtual worlds that create simulated life experiences. Educators host tutorials, training sessions and presentations with people across the world participating in a safe, virtual, multi-user environment. A perfect complementary tool, increasing learning retention and engagement, enhancing classroom teaching and providing distance learners with access and opportunities to connect with fellow students.
Intelitek – CoderZ
CoderZ™ from Intelitek is a cloud-based learning environment for coding with real and virtual 3D robots. CoderZ™ integrates all STEM disciplines in a fun and accessible way by using a 3D game engine with simulated robots, eliminating the need for substantial investments in hardware. With CoderZ™ curriculum, students learn how to code while combining elements of Math and Engineering.
CoderZ™ is an education tool for the classroom, school or district. It’s value is in the scalability and cost effectiveness of being able to offer a solution that can be safely implemented for 30 or 30,000 students with the same effort.
Kano Computing – Computer Kit Touch
Kano is a new kind of computing company, our kits and software give all ages, all over the world, the power to create technology, not just consume it.
Our team represents two dozen nationalities, and every discipline, and we work to demystify technology, end to end. We build out of London, Shenzhen, and Boston. We share a belief in DIY, learning by doing, storytelling, and realism.
Lentävä Liitutaulu Oy – Seppo
Seppo is s globally awarded Finnish company with an unique tool that helps you to gamify your lesson plans. With Seppo a teacher can easily turn any neighbourhood to a pedagogical playground. Seppo combines gamification, social learning, digital storytelling and physical movement. Gamification motivates students and allows them to apply theory into practice. Increased engagement makes learning more efficient and leads to better learning results. Seppo provides the teacher and students with freedom to use their creativity. It can be used for any school subject at any school level. Having users in 50 countries proves that Seppo inspires teachers and students around the world and it can be localised to suit different environments and curricula.
Mozaik Education Ltd. – mozaBook
Mozaik Education is a digital education software and content development company that has developed a complete system of digital solutions for teachers, students, school administrators, and textbook publishers. Our offer includes the mozaBook presentation software for use on interactive displays in classrooms, an online application for turning textbooks into interactive e-books, and a web platform to help students continue learning at home. In addition, we are continually developing new K-12 content to complement our solutions, including interactive 3D scenes and educational videos, tools, virtual labs, games and other applications to meet the needs of stakeholders in education worldwide.
3P Learning – Mathletics
3P Learning is the award-winning team behind the world’s number one online maths resource Mathletics, as well as additional resources, Mathseeds and Reading Eggs designed to help children gain confidence in maths and literacy skills. Established in Australia in 2004 and in the UK in 2006, 3P Learning has its EMEA headquarters in Bristol. Its focus is on creating motivational, curriculum-aligned content to engage learners through fun, game-based resources for Key Stages 1 – 3. 3P Learning resources are used by millions of children worldwide with thousands of schools across the UK improving outcomes through its resources.
Prosper Education – RoyalABC
Our Purpose is to give children an Incredible BeginningTM. Prosper Education is a global education provider for the early childhood learning sector. Our flagship product, RoyalABCTM, provides an entire learning solution for young learners in China, both at school and at home. RoyalABC’s One-touch start technology enables ANY teacher to deliver a world class lesson teaching English and 21st Century skills. Using the latest technology and good old fashioned hard copy books, we empower teachers in the classroom to deliver a high quality of education and connect this to learning at home through a beautiful immersive 3D game world app.