Binary Logic / McGraw Hill – Level Up Through Digital Discoveries
Level Up through Digital Discoveries is a complete K–12 computing and AI literacy program that empowers learners to thrive in the digital age. From Kindergarten through to graduation, the series takes students on a progressive journey, moving from playful introductions to algorithms and digital safety toward advanced concepts in coding, robotics, cybersecurity, data science, and artificial intelligence.
What makes Level Up unique is its seamless pathway across all grade levels, ensuring students build knowledge and confidence year after year without duplication or gaps. It balances creativity and rigor, blending storytelling, games, and hands-on exploration in early grades with real-world projects, robotics, and ethical computing discussions in secondary school.
Teachers are fully supported with step-by-step guides, ready-to-use lesson plans, built-in assessments, modifiable worksheets, and pre-mapped alignment to global benchmarks—including ISTE, CSTA, UK, Australian, and UNESCO standards, as well as the upcoming 2026 CSTA CS Standards and AILit Framework. This ensures high-quality instruction is accessible to both specialists and non-specialists, reducing prep time and broadening access in all contexts.
Inclusive and accessible by design, Level Up equips students with future-ready skills while encouraging responsible and creative use of technology. It is a complete framework for digital confidence and competence.
BrightCHAMPS
In a rapidly evolving technological landscape, BrightCHAMPS stands at the forefront of educational innovation, founded in 2020 by CEO Ravi Bhushan to fill critical gaps in traditional education. With a mission to empower every child, BrightCHAMPS offers personalized learning experience for ages 6 to 16, reaching over 1M students across 30+ countries, including the US, UK, Vietnam, UAE, and India.
BrightCHAMPS has garnered an average parent rating of 4.6/5. With a curriculum accredited by STEM.org and partnerships with organizations like HAND® and Harvard Business Publishing Education, the platform offers innovative programs – CodeCHAMPS, RoboCHAMPS, FinCHAMPS, MathCHAMPS, ScienceCHAMPS, and LingoCHAMPS. These adaptable learning experiences are designed to engage children deeply through hands-on projects, group activities, or personalized 1:1 sessions. With a pivotal 1:4 teacher-to-student ratio (group session), we ensure that each student receives meaningful, Individualized attention.
BrightCHAMPS emphasizes safety with COPPA and kidSAFE certificate, ensuring a secure digital environment for students. The innovative Parents Hub dashboard enables parents to actively monitor their child’s educational journey. Committed to transforming curiosity into essential real-world skills, BrightCHAMPS prepares students for an evolving future, ensuring they excel beyond the classroom with gamified, hands-on learning experiences crafted by leading educators.
Edify Education – Edify Play: Learn English
Edify Play is Latin America’s leading edtech platform exclusively focused on English language learning with systematic progress measurement. This solution transforms how schools teach English by extending learning beyond traditional classrooms.
The platform features a unique four-stage autonomous learning cycle (Expose, Activate, Practice, Apply) embedded within an immersive gamified universe called “Edicity,” where students become engineers solving city problems alongside a customizable robot companion.
Key innovations include the Chat Buddy AI, a conversational AI partner providing safe speaking practice opportunities that address the critical challenge of oral language development at scale. This feature allows every student to receive personalized conversation practice, impossible in traditional classroom settings.
Edify Play’s comprehensive six-layer assessment system provides continuous, invisible evaluation, giving administrators real-time visibility into 100% of student performance while delivering actionable insights to teachers through intelligent analytics dashboards.
With over 7 million activities completed in the first six months of 2025 and serving students across multiple schools, Edify Play demonstrates proven impact: schools using the platform show measurable improvement in English proficiency while maintaining high engagement and satisfaction among students, teachers, and administrators.
Magma Maths
Magma Maths is proven to deliver measurable impact across diverse education systems. It is now used by more than 500,000 students in Sweden, the UK, Germany, Ireland, the US, and Canada, serving 16,000 teachers worldwide.
Magma is carefully mapped to multiple curricula, from the Swedish National Curriculum and German Länder standards to 49 US state frameworks. Localisation features, including interface translation, notation preferences, and text-to-speech in 140+ languages, ensure it is relevant and accessible wherever it is used.
Evidence shows pupils using Magma achieve 15 to 25 percent higher attainment, with teachers saving up to half their admin time. In Sweden, adoption has reached over 80 percent of schools, aligning with national improvements in TIMSS where Grade 8 pupils are now in the top 10 globally.
Teachers highlight how the ability to capture handwritten working and provide real-time feedback has transformed their classrooms. As one teacher reflected, “Magma is one of the best apps I have used in the classroom, it saves me time and the children love it.”
Magma is not only transferable across systems, it is impactful within them, delivering inclusivity, efficiency, and stronger mathematics outcomes worldwide.
NEOPIA – FlatCo
FlatCo is Korea’s nationally adopted coding and AI learning platform, built around its core innovation: Natural Language Vibe Coding. With Vibe Coding, pupils speak instructions that are instantly converted into block-based programmes combining inputs, conditions, and outputs. This makes coding accessible and creative by removing syntax barriers and letting intent drive the process.
FlatCo includes a range of AI features—voice, facial, gesture, and text recognition, plus basic machine learning—all running locally on the device. Pupils can experience coding and AI without robots or costly hardware, while an optional companion robot (around £80) extends learning to motors, LEDs, and sound. Vibe Coding then enables pupils to control physical robots in real time through natural language.
Teachers can create classes using existing SNS accounts, monitor progress live, and highlight exemplar work. Pupils join without accounts, share programmes instantly, and collaborate in project-based learning.
Adopted into Korea’s 6th grade of elementary school (equivalent to Year 7 in the UK) Design & Technology curriculum for nationwide use in 2026, FlatCo has proven its educational value at system level. By combining natural language programming, device-based AI, and classroom collaboration, it provides an inclusive, scalable model of digital learning that can inspire education systems internationally.
