Cornwall Council – CoastCraft
CoastCraft is an educational game developed for Minecraft Education Edition (MEE) by Cornwall Council and the Environment Agency, as part of the £200m Flood and Coastal Innovation Programme. Supported by Microsoft and aimed at students aged 9-14, it aligns with Key Stage 2 and 3 of the National Curriculum and introduces learners to coastal processes, climate change, and sustainable decision-making.
Set in Bude, Cornwall, the game uses real-world data and future modelling to simulate environmental scenarios. Students explore erosion, dune ecosystems, and coastal adaptation through two minigames, then take on the role of a coastal manager in the main game. They make strategic choices, from present day to 2060, receiving feedback and sustainability scores based on the social, economic and environmental impacts of their actions or inactions.
CoastCraft is learner-led, supports inquiry-based learning, and includes a virtual careers fair in the endgame. It builds on the success of Rivercraft and Rivercraft 2, and is accessible globally via MEE, which used in over 40,000 school systems.
By combining immersive gameplay with curriculum relevance and real-world application, CoastCraft fills a gap in climate education and empowers students to explore the complexities of climate and coastal resilience.
Developing Experts – AI Lessons and Curriculum for Career-Linked Learning and Virtual Work Experience
Developing Experts: Empowering Inclusive Learning and Careers Education
Developing Experts is an award-winning digital learning platform that transforms how schools deliver inclusive teaching, careers education, and curriculum-aligned content. Spanning Early Years through to Further Education, the platform is designed from the ground up to support all learners — including those with special educational needs and disabilities (SEND).
With its AI-powered tools, teachers can instantly generate curriculum-linked lesson plans, quizzes, presentations, key vocabulary lists, careers connections, and even 360° virtual tours, saving valuable time while ensuring every lesson is engaging and inclusive. Lessons are fully accessible, with features such as text-to-speech, high-contrast mode, dyslexia-friendly fonts, and customisable pacing to support learners with diverse needs.
A standout innovation is the Curriculum-Linked Virtual Work Experience module, offering immersive 360° workplace simulations, employer-led projects, and AI-marked CV builders. These scaffolded experiences open up career pathways for SEND learners and others who face barriers to traditional placements, aligning seamlessly with the DfE’s statutory guidance and Gatsby Benchmarks.
Trusted by schools, governments, and industry partners worldwide, Developing Experts combines inclusivity, innovation, and scalability to raise aspirations, embed career relevance, and deliver measurable impact. It represents excellent value for money while ensuring schools remain future-ready.
Flash Learning
Flash Learning is an innovative, learner-led, AI-powered platform designed to make GCSE Maths, A-level Maths, and 11+ preparation more effective, engaging, and accessible.
The platform uses AI-generated smart tasks to identify each student’s strengths and weaknesses, directing them to the topics that will most improve their performance. Learners benefit from a rich library of thousands of exam-style flashcards, video tutorials and lessons, print-at-home worksheets, and a responsive AI tutor that provides step-by-step guidance on difficult problems.
To build exam confidence, students receive monthly exam-board-specific practice papers and see their results in detailed exam analysis tables, enabling focused and efficient revision.
Flash Learning also supports families through a dedicated Parent Portal, allowing parents to set tasks and monitor progress with ease.
The core version of the platform is free to use, ensuring accessibility for all learners, while the Pro plan, offered at just £5.99 per month, unlocks advanced tools such as unlimited AI tutor access, practice papers, analysis tables, and video lessons.
By combining personalised technology, curriculum-aligned resources, and accessible pricing, Flash Learning empowers students to take control of their learning and achieve exam success at home.
Macenta Publishing & Digital Solutions – The Globals
The Globals is a digital English language platform that equips secondary learners with the skills and values needed to address global challenges. Centred on the 17 Sustainable Development Goals (SDGs), it blends language education with critical awareness and action, ensuring learners are prepared to communicate globally and act locally.
Learners follow a structured pathway: each SDG is introduced through discussion and exploration before progressing to authentic resources and interactive activities that build reading, listening, speaking and writing skills.
The project, or Act, section offers over 165 projects across Goals 1–17 over all 5 levels, challenging learners to apply their knowledge to real initiatives. The Globals ensures learning is collaborative, motivating and socially impactful. Teachers and schools benefit from AI-generated lesson tools, engagement dashboards and mobile accessibility.
By combining education with action, The Globals empowers learners to become informed, responsible global citizens who not only develop strong communication skills but also the confidence to make a difference and become agents for change.
Magma Maths
Magma Maths equips secondary schools with GCSE-aligned tools that raise attainment and reduce workload. It scaffolds algebra, geometry, statistics, and exam preparation with adaptive pathways, while giving teachers live insights into pupils’ working.
Unlike quiz-based systems, Magma captures handwritten working, revealing how pupils approach multi-step problems. This allows teachers to diagnose misconceptions precisely and intervene at the right moment. As one teacher explained, “I can quickly identify those children who are struggling and then we can do a quick mini plenary. And when they get that light bulb moment, it’s just amazing to see.”
Evidence shows pupils using Magma achieve 15 to 25 percent higher attainment than control groups. At Hjulsta School, mathematics pass rates rose from under 50 percent to 95 percent after adoption as part of a data-driven strategy. Teachers also report saving around 30 percent of their marking time, giving them more space for responsive teaching.
By combining curriculum alignment with real-time dashboards and multilingual AI feedback, Magma helps pupils prepare for exams while making mathematics more accessible. It empowers teachers to focus on high-impact instruction and creates the conditions for learners to succeed.
Olex.AI
Olex.AI’s superpower lies at the intersection of technology and pedagogy. We use generative AI alongside bespoke algorithms and programming to augment teachers in providing feedback and assessment across an entire classroom of handwritten or typed essays in less than 2 minutes, while simultaneously giving them deeper insights through whole class feedback.
Pearson – ActiveHub
ActiveHub is a digital teaching and learning tool, designed for school leaders, teachers and learners. The platform is a one-stop shop, bringing together assessments, rich data insights, as well as front of class and independent intervention resources in one single space.
ActiveHub provides teachers with access to detailed data insights at individual, class, cohort and school level, by analysing assessment, intervention and homework results. These results then feed into the powerful Insights Dashboard to offer a clear picture and deeper understanding of learner and class progress – you’ll instantly see those who need intervention and those who could be stretched further. ActiveHub gives schools and teachers the tools to improve student progress while reducing the admin burden for teachers.
Built with inclusivity and usability in mind, ActiveHub is available for subjects across Key Stage 3, GCSE, A level, Post-16 and BTEC.
Redmenta
Education was built for a world that no longer exists, yet many classrooms still rely on a one-size-fits-all model. Redmenta challenges this by transforming complexity into clarity for teachers, school leadership, parents and students themselves. Instead of focusing on abstract grades, Redmenta analyses each student’s activity to build competency and interest profiles that reveal evolving skills, knowledge, and motivations.
At the core is a continuous four-step cycle — Create, Evaluate, Track, and Personalise — powered by a rich, meaningful dataset. Teachers can co-create curriculum-aligned activities such as worksheets, chatbots, gamified challenges, and projects, all linked to specific learning outcomes. Redmenta’s AI evaluates a wide range of student work, from essays and mind maps to drawings and video responses, generating personalised feedback while also calculating grades. These insights feed into learning journals and competency profiles, giving teachers, leaders, and parents a clear picture of progress.
By combining competency data with interests profile, Redmenta enables activities that are more relatable and personal than ever before. Students can even request custom tasks, fostering ownership of their learning. With over 1.5 million sign-ups in 70 countries and pilots reaching 3 million students this year, Redmenta is making personalised learning practical at scale.
The Day
The Day is a digital literacy resource for young people. Schools use us to provide appropriate, unbiased, daily current affairs, boost literacy, critical thinking and debate, support the delivery of a relevant PSHCE curriculum and give all teachers the confidence to address sensitive topics. We are a leading provider of life skills resources and training for teachers. We have a a paying global readership of almost 900 schools using digital subscriptions to teach nearly 1m students – the largest audience of any news brand in the UK in its age group. Our content was endorsed by the UK’s Department for Education during the Covid epidemic. We are independent of all media groups and write all our own content.
